Book 1[]
Arachnid[]
Arachnids are all about Poison, so it is vital to defeat them before they manage to fill up the board and deal more damage in an instant than you can heal. Since all poison effects ignore Shields your shield gems will be mostly useless, as will your own poison due to their inherent immunity.
Arachnid Guard[]
Hitpoints | Shields | XP | Loot table | Special | |
1200 | 0 | 1500 | MidTier | Immune to Poison | |
Min level | Max level | Challenge | |||
30 | 100 | 8 of Spades | |||
Gems | |||||
Single Pair | Poison2 | Full House | Poison6 | ||
Two Pairs | Poison2 | Four of a Kind | Poison6 | ||
Three of a Kind | Poison3 | Five of a Kind | Poison6 | ||
Straight | Poison4 | Straight Flush | Poison6 | ||
Flush | Poison5 | Royal Flush | Poison6 |
Arachnid Princess[]
Hitpoints | Shields | XP | Loot table | Special | |
2000 | 0 | 3000 | HighTier | Immune to Poison | |
Min level | Max level | Challenge | |||
40 | 200 | 10 of Spades | |||
Gems | |||||
Single Pair | Poison2 | Full House | Poison6 | ||
Two Pairs | Poison3 | Four of a Kind | Poison6 | ||
Three of a Kind | Poison3 | Five of a Kind | Poison6 | ||
Straight | Poison4 | Straight Flush | Poison7 | ||
Flush | Poison5 | Royal Flush | Poison7 |
Arachnid Queen[]
Hitpoints | Shields | XP | Loot table | Special | |
3000 | 0 | 6000 | HighTier | Immune to Poison | |
Min level | Max level | Challenge | |||
60 | 1000 | J of Spades | |||
Gems | |||||
Single Pair | Poison3 | Full House | Poison6 | ||
Two Pairs | Poison4 | Four of a Kind | Poison6 | ||
Three of a Kind | Poison4 | Five of a Kind | Poison7 | ||
Straight | Poison5 | Straight Flush | Poison8 | ||
Flush | Poison5 | Royal Flush | Poison8 |
Daemon[]
Fighting a Daemon is a race against the clock. Their passive Raging ability makes them deal more and more damage as the fight goes on. Note that this passive effect triggers even if the Daemon is stunned due to Lightning or needs to skip a turn to discard.
Daemon Knight[]
Hitpoints | Shields | XP | Loot table | Special | |
1000 | 0 | 1500 | MidTier | Raging 10 | |
Min level | Max level | Challenge | |||
10 | 100 | 8 of Spades | |||
Gems | |||||
Single Pair | Damage1 | Full House | Fire4 | ||
Two Pairs | Fire2 | Four of a Kind | Damage4 | ||
Three of a Kind | Damage2 | Five of a Kind | Fire5 | ||
Straight | Fire3 | Straight Flush | Damage5 | ||
Flush | Damage3 | Royal Flush | Fire6 |
Daemon Lord[]
Hitpoints | Shields | XP | Loot table | Special | |
1500 | 0 | 3000 | HighTier | Raging 25 | |
Min level | Max level | Challenge | |||
20 | 200 | 9 of Spades | |||
Gems | |||||
Single Pair | Damage2 | Full House | Fire6 | ||
Two Pairs | Fire3 | Four of a Kind | Damage6 | ||
Three of a Kind | Damage4 | Five of a Kind | Cluster6 | ||
Straight | Fire5 | Straight Flush | Damage7 | ||
Flush | Damage5 | Royal Flush | Fire7 |
Daemon Prince[]
Hitpoints | Shields | XP | Loot table | Special | |
2000 | 0 | 4500 | HighTier | Raging 40 | |
Min level | Max level | Challenge | |||
20 | J of Spades | ||||
Gems | |||||
Single Pair | Damage2 | Full House | Fire6 | ||
Two Pairs | Fire3 | Four of a Kind | Cluster6 | ||
Three of a Kind | Damage4 | Five of a Kind | Fire7 | ||
Straight | Fire5 | Straight Flush | Damage8 | ||
Flush | Damage5 | Royal Flush | Fire8 |
Defiler[]
Hitpoints | Shields | XP | Loot table | Special | |
100 | 0 | 100 | LowTier | ||
Min level | Max level | Challenge | |||
0 | 12 | 2 of Clubs | |||
Gems | |||||
Single Pair | Fire1 | Full House | Damage5 | ||
Two Pairs | Damage2 | Four of a Kind | Damage5 | ||
Three of a Kind | Damage2 | Five of a Kind | Damage5 | ||
Straight | Damage4 | Straight Flush | Damage5 | ||
Flush | Damage5 | Royal Flush | Damage5 |
Draugr[]
Using a combination of Ice and straight-up damage, Draugrs are more annoying than they are a threat.
Draugr Grunt[]
Hitpoints | Shields | XP | Loot table | Special | |
200 | 0 | 300 | LowTier | ||
Min level | Max level | Challenge | |||
0 | 12 | 3 of Diamonds | |||
Gems | |||||
Single Pair | Ice1 | Full House | Damage3 | ||
Two Pairs | Damage2 | Four of a Kind | Ice3 | ||
Three of a Kind | Ice2 | Five of a Kind | Damage3 | ||
Straight | Damage2 | Straight Flush | Ice3 | ||
Flush | Ice2 | Royal Flush | Damage5 |
Draugr Knight[]
Hitpoints | Shields | XP | Loot table | Special | |
500 | 0 | 600 | MidTier | ||
Min level | Max level | Challenge | |||
10 | 25 | 4 of Diamonds | |||
Gems | |||||
Single Pair | Ice1 | Full House | Damage4 | ||
Two Pairs | Damage2 | Four of a Kind | Ice4 | ||
Three of a Kind | Ice2 | Five of a Kind | Damage5 | ||
Straight | Damage3 | Straight Flush | Ice5 | ||
Flush | Ice3 | Royal Flush | Damage7 |
Draugr Lord[]
Hitpoints | Shields | XP | Loot table | Special | |
800 | 200 | 3000 | MidTier | ||
Min level | Max level | Challenge | |||
10 | 100 | 6 of Diamonds | |||
Gems | |||||
Single Pair | Ice2 | Full House | Damage5 | ||
Two Pairs | Damage3 | Four of a Kind | Ice5 | ||
Three of a Kind | Ice4 | Five of a Kind | Damage6 | ||
Straight | Damage5 | Straight Flush | Ice6 | ||
Flush | Ice5 | Royal Flush | Damage8 |
Fire Elemental[]
Does exactly what it says on the box. Fire Elementals will keep stacking more and more Fire on you, so the sooner you dispatch them, the better.
Fire Elemental Grunt[]
Hitpoints | Shields | XP | Loot table | Special | |
200 | 0 | 1000 | FireElemental1 | Immune to Fire | |
Min level | Max level | Challenge | |||
0 | 12 | 3 of Diamonds | |||
Gems | |||||
Single Pair | Fire1 | Full House | Fire3 | ||
Two Pairs | Fire2 | Four of a Kind | Fire4 | ||
Three of a Kind | Fire2 | Five of a Kind | Fire4 | ||
Straight | Fire3 | Straight Flush | Fire4 | ||
Flush | Fire3 | Royal Flush | Fire4 |
Fire Elemental Knight[]
Hitpoints | Shields | XP | Loot table | Special | |
500 | 0 | 2000 | FireElemental1 | Immune to Fire | |
Min level | Max level | Challenge | |||
10 | 100 | 4 of Diamonds | |||
Gems | |||||
Single Pair | Fire2 | Full House | Fire4 | ||
Two Pairs | Fire3 | Four of a Kind | Fire4 | ||
Three of a Kind | Fire4 | Five of a Kind | Fire5 | ||
Straight | Fire4 | Straight Flush | Fire5 | ||
Flush | Fire4 | Royal Flush | Fire5 |
Fire Elemental Lord[]
Hitpoints | Shields | XP | Loot table | Special | |
1000 | 500 | 5000 | FireElemental2 | Immune to Fire | |
Min level | Max level | Challenge | |||
15 | 6 of Diamonds | ||||
Gems | |||||
Single Pair | Fire2 | Full House | Fire7 | ||
Two Pairs | Fire3 | Four of a Kind | Fire7 | ||
Three of a Kind | Fire4 | Five of a Kind | Fire8 | ||
Straight | Fire5 | Straight Flush | Fire8 | ||
Flush | Fire6 | Royal Flush | Fire8 |
Guardian[]
Guardians are golems, mechanical sentries specifically designed to counter the abilities of Enchanters. Between their Pierce gems and immunities to Fire, Ice and Poison they can surprise the unprepared.
Bronze Guardian Mk I[]
Hitpoints | Shields | XP | Loot table | Special | |
1200 | 0 | 1200 | GolemTable | Immune to Fire Immune to Ice Immune to Poison |
|
Min level | Max level | Challenge | |||
20 | 100 | 4 of Spades | |||
Gems | |||||
Single Pair | Pierce2 | Full House | Pierce6 | ||
Two Pairs | Cluster3 | Four of a Kind | Pierce7 | ||
Three of a Kind | Pierce3 | Five of a Kind | Pierce7 | ||
Straight | Pierce4 | Straight Flush | Pierce8 | ||
Flush | Pierce5 | Royal Flush | Pierce8 |
Bronze Guardian Mk II[]
Hitpoints | Shields | XP | Loot table | Special | |
1800 | 0 | 2250 | GolemTable | Immune to Fire Immune to Ice Immune to Poison |
|
Min level | Max level | Challenge | |||
30 | 200 | 5 of Spades | |||
Gems | |||||
Single Pair | Pierce2 | Full House | Pierce6 | ||
Two Pairs | Cluster3 | Four of a Kind | Pierce7 | ||
Three of a Kind | Pierce3 | Five of a Kind | Pierce7 | ||
Straight | Pierce4 | Straight Flush | Pierce8 | ||
Flush | Pierce5 | Royal Flush | Pierce8 |
Forge Guardian Mk I[]
Hitpoints | Shields | XP | Loot table | Special | |
2500 | 0 | 4500 | GolemTable | Immune to Fire Immune to Ice Immune to Poison |
|
Min level | Max level | Challenge | |||
40 | 300 | 6 of Spades | |||
Gems | |||||
Single Pair | Pierce2 | Full House | Fire7 | ||
Two Pairs | Cluster3 | Four of a Kind | Pierce7 | ||
Three of a Kind | Pierce3 | Five of a Kind | Pierce7 | ||
Straight | Fire6 | Straight Flush | Pierce8 | ||
Flush | Pierce5 | Royal Flush | Fire8 |
Forge Guardian Mk II[]
Hitpoints | Shields | XP | Loot table | Special | |
5000 | 0 | 6000 | GolemTable | Immune to Fire Immune to Ice Immune to Poison |
|
Min level | Max level | Challenge | |||
50 | 600 | 7 of Spades | |||
Gems | |||||
Single Pair | Pierce2 | Full House | Fire7 | ||
Two Pairs | Cluster3 | Four of a Kind | Pierce7 | ||
Three of a Kind | Pierce3 | Five of a Kind | Pierce7 | ||
Straight | Fire6 | Straight Flush | Pierce8 | ||
Flush | Pierce5 | Royal Flush | Fire8 |
Steel Guardian Mk I[]
Hitpoints | Shields | XP | Loot table | Special | |
8000 | 0 | 9000 | GolemTable2 | Immune to Fire Immune to Ice Immune to Poison |
|
Min level | Max level | Challenge | |||
60 | 200 | 10 of Spades | |||
Gems | |||||
Single Pair | Shield4 | Full House | Pierce7 | ||
Two Pairs | Pierce5 | Four of a Kind | Shield7 | ||
Three of a Kind | Pierce5 | Five of a Kind | Pierce8 | ||
Straight | Pierce6 | Straight Flush | Shield8 | ||
Flush | Shield6 | Royal Flush | Shield8 |
Steel Guardian Mk II[]
Hitpoints | Shields | XP | Loot table | Special | |
12000 | 0 | 12000 | GolemTable2 | Immune to Fire Immune to Ice Immune to Poison |
|
Min level | Max level | Challenge | |||
60 | 200 | J of Spades | |||
Gems | |||||
Single Pair | Shield4 | Full House | Pierce7 | ||
Two Pairs | Pierce5 | Four of a Kind | Shield7 | ||
Three of a Kind | Pierce5 | Five of a Kind | Pierce8 | ||
Straight | Pierce6 | Straight Flush | Shield8 | ||
Flush | Shield6 | Royal Flush | Shield8 |
Hellion[]
Someone accidentally left details on players' favorite gem setup in Elsewhere, and Hellions were quick to adopt it. Using a combination of Rage and Cluster with some Shield for good measure, it doesn't take much for a Hellion to send even high level player characters running back home crying for Chloe.
Using Ice to contain a Hellion is a surprisingly effective, albeit slow, tactic.
Hellion Guard[]
Hitpoints | Shields | XP | Loot table | Special | |
4000 | 0 | 5000 | MidTier | ||
Min level | Max level | Challenge | |||
40 | 90 | 8 of Clubs | |||
Gems | |||||
Single Pair | Cluster2 | Full House | Cluster6 | ||
Two Pairs | Damage4 | Four of a Kind | Cluster7 | ||
Three of a Kind | Cluster5 | Five of a Kind | Rage7 | ||
Straight | Rage5 | Straight Flush | Cluster7 | ||
Flush | Rage6 | Royal Flush | Cluster7 |
Hellion Lieutenant[]
Hitpoints | Shields | XP | Loot table | Special | |
5000 | 0 | 10000 | LowTier | ||
Min level | Max level | Challenge | |||
40 | 120 | 10 of Clubs | |||
Gems | |||||
Base | Cluster 1? | ||||
Single Pair | Shield4 | Full House | Rage6 | ||
Two Pairs | Shield5 | Four of a Kind | Rage7 | ||
Three of a Kind | Shield5 | Five of a Kind | Rage7 | ||
Straight | Rage5 | Straight Flush | Rage7 | ||
Flush | Rage6 | Royal Flush | Rage7 |
Hellion Captain[]
Hitpoints | Shields | XP | Loot table | Special | |
6000 | 0 | 15000 | HighTier | ||
Min level | Max level | Challenge | |||
45 | 200 | J of Clubs | |||
Gems | |||||
Base | Cluster 2 | ||||
Single Pair | Cluster2 | Full House | Rage6 | ||
Two Pairs | Cluster3 | Four of a Kind | Rage7 | ||
Three of a Kind | Cluster5 | Five of a Kind | Rage7 | ||
Straight | Rage5 | Straight Flush | Cluster8 | ||
Flush | Rage6 | Royal Flush | Rage8 |
Ice Elemental[]
Ice Elementals use Ice to reduce your base damage, in some cases to the point where you no longer deal any damage whatsoever. Use Cluster gems to dispel the effect or go with either Fire or Poison to ignore it.
Ice Elemental Grunt[]
Hitpoints | Shields | XP | Loot table | Special | |
400 | 0 | 1200 | IceElemental1 | Immune to Ice | |
Min level | Max level | Challenge | |||
0 | 12 | 3 of Diamonds | |||
Gems | |||||
Single Pair | Ice1 | Full House | Ice3 | ||
Two Pairs | Ice2 | Four of a Kind | Ice4 | ||
Three of a Kind | Ice2 | Five of a Kind | Ice4 | ||
Straight | Ice3 | Straight Flush | Ice4 | ||
Flush | Ice3 | Royal Flush | Ice4 |
Ice Elemental Knight[]
Hitpoints | Shields | XP | Loot table | Special | |
600 | 0 | 2400 | IceElemental1 | Immune to Ice | |
Min level | Max level | Challenge | |||
10 | 100 | 4 of Diamonds | |||
Gems | |||||
Single Pair | Ice2 | Full House | Ice4 | ||
Two Pairs | Ice3 | Four of a Kind | Ice4 | ||
Three of a Kind | Ice4 | Five of a Kind | Ice5 | ||
Straight | Ice4 | Straight Flush | Ice5 | ||
Flush | Ice4 | Royal Flush | Ice5 |
Ice Elemental Lord[]
Hitpoints | Shields | XP | Loot table | Special | |
900 | 500 | 3600 | IceElemental2 | Immune to Ice | |
Min level | Max level | Challenge | |||
15 | 100 | 6 of Diamonds | |||
Gems | |||||
Single Pair | Ice2 | Full House | Ice7 | ||
Two Pairs | Ice3 | Four of a Kind | Ice7 | ||
Three of a Kind | Ice4 | Five of a Kind | Ice8 | ||
Straight | Ice5 | Straight Flush | Ice8 | ||
Flush | Ice6 | Royal Flush | Ice8 |
Minotaur[]
Minotaurs are big, strong, smelly and they like to hit you. Repeatedly. Using almost exclusively Damage gems a Minotaur poses a Serious threat to a low-level player character, particularly since even with just a Single Pair or Two Pairs hand they deal significant damage.
Minotaur Knight[]
Hitpoints | Shields | XP | Loot table | Special | |
400 | 0 | 2400 | LowTier | ||
Min level | Max level | Challenge | |||
10 | 100 | 3 of Spades | |||
Gems | |||||
Single Pair | Damage3 | Full House | Damage4 | ||
Two Pairs | Damage3 | Four of a Kind | Damage4 | ||
Three of a Kind | Damage4 | Five of a Kind | Damage5 | ||
Straight | Damage4 | Straight Flush | Damage5 | ||
Flush | Damage4 | Royal Flush | Damage5 |
Minotaur Lord[]
Hitpoints | Shields | XP | Loot table | Special | |
1000 | 200 | 3600 | MidTier | ||
Min level | Max level | Challenge | |||
10 | 5 of Spades | ||||
Gems | |||||
Single Pair | Damage3 | Full House | Damage7 | ||
Two Pairs | Damage3 | Four of a Kind | Damage7 | ||
Three of a Kind | Damage4 | Five of a Kind | Damage7 | ||
Straight | Poison5 | Straight Flush | Damage7 | ||
Flush | Damage6 | Royal Flush | Damage7 |
Tentakun[]
Hitpoints | Shields | XP | Loot table | Special | |
200 | 0 | 200 | LowTier | ||
Min level | Max level | Challenge | |||
0 | 10 | 3 of Spades | |||
Gems | |||||
Single Pair | Damage1 | Full House | Poison4 | ||
Two Pairs | Damage2 | Four of a Kind | Poison5 | ||
Three of a Kind | Poison1 | Five of a Kind | Poison6 | ||
Straight | Poison2 | Straight Flush | Poison7 | ||
Flush | Poison3 | Royal Flush | Poison8 |
Wraith[]
Wraith Grunt[]
Hitpoints | Shields | XP | Loot table | Special | |
200 | 0 | 180 | LowTier | ||
Min level | Max level | Challenge | |||
0 | 12 | 3 of Hearts | |||
Gems | |||||
Single Pair | Damage1 | Full House | Damage4 | ||
Two Pairs | Damage2 | Four of a Kind | Damage4 | ||
Three of a Kind | Damage2 | Five of a Kind | Damage4 | ||
Straight | Damage3 | Straight Flush | Damage4 | ||
Flush | Damage3 | Royal Flush | Damage4 |
Wraith Knight[]
Hitpoints | Shields | XP | Loot table | Special | |
400 | 100 | 900 | MidTier | ||
Min level | Max level | Challenge | |||
10 | 25 | 3 of Hearts | |||
Gems | |||||
Single Pair | Ice2 | Full House | Damage5 | ||
Two Pairs | Damage3 | Four of a Kind | Ice5 | ||
Three of a Kind | Ice4 | Five of a Kind | Damage6 | ||
Straight | Damage5 | Straight Flush | Ice6 | ||
Flush | Ice5 | Royal Flush | Damage8 |
Book 2[]
Chort Daemons[]
Level 80+
Chort Soldier[]
Chort Knight[]
Chort Lord[]
Deep Dwellers[]
Level 90+
Deep Dweller Soldier[]
Deep Dweller Knight[]
Deep Dweller Fire Lord[]
Deep Dweller Ice Lord[]
Deep Dweller Toxic Lord[]
Cambion[]
Cambion Warlock[]
Cambion Assassin[]
Outsider[]
Outsider[]
Teased. Not yet in game.
Little is known at this point about Outsider combat. These may all be scripted fights or they may become available on the paths.
The following Outsider actions during combat have been teased:
public enum OutsiderAction { Wait, Attack, HellBeam, Recharge, Boost, Discard, Heal }
Princes of the Abyss[]
Samael[]
One of the Quaternary. The Prince of Fire.
Samael is only encountered as part of the Treasure Hunt quest.
He has 50,000 HP on normal (225,000 on Ultra), is immune to fire, gains 75 rage/turn, and cleanses negative status effects on himself every other turn.
It is not required to fight him, however if you play a 'friendly little game of cards' the option is there. You receive the quest rewards regardless.
Simple approach: X keep barricade up, and everything else dedicated to damage (including X when you have several stacks of barricade)
Hitpoints | Shields | XP | Loot table | Special | |
50000 | 500 | 5000 | n/a |
|
|
Min level | Max level | Challenge | |||
? | ? | ? | |||
Gems | |||||
Base (none) | Fire 4 | ||||
Single Pair | Fire 5 | Full House | Fire 7 | ||
Two Pairs | Fire 5 | Four of a Kind | Fire 8 | ||
Three of a Kind | Fire 6 | Five of a Kind | Fire 8 | ||
Straight | Fire 6 | Straight Flush | Fire 9 | ||
Flush | Fire 7 | Royal Flush | FireStorm |
Necromancer Creations[]
Ammit[]
Ammit gains power from every dead devoured adding their strength and abilities to its own without known limit. It is reliant on a special summoning grid, at least initially.
Hitpoints | Shields | XP | Loot table | Special | |
500000 | N/A | N/A | Immune to Poison
Immune to Lightning Raging V ShieldX(?) |
||
Min level | Max level | Challenge | |||
N/A | N/A | ? | |||
Gems | |||||
Base (none) | Damage 8 | ||||
Single Pair | Ice 8 | Full House | Bite 8 | ||
Two Pairs | Lightning 8 | Four of a Kind | Cluster 8 | ||
Three of a Kind | Pierce 8 | Five of a Kind | Ice 8 | ||
Straight | Rage 8 | Straight Flush | Damage 8 | ||
Flush | Shield 8 | Royal Flush | Fire 8 |
Lich Pack[]
After defeating the Ammit, you can choose to continue fighting and will be presented with a pack of liches to fight with only Cu as your companion.
Hitpoints | Shields | XP | Loot table | Special | |
250000 | n/a | Immune to Lightning
Immune to Poison |
|||
Min level | Max level | Challenge | |||
? | ? | ? | |||
Gems | |||||
Single Pair | Poison 4 | Full House | |||
Two Pairs | Damage 5 | Four of a Kind | |||
Three of a Kind | Poison 6 | Five of a Kind | |||
Straight | Poison 6 | Straight Flush | |||
Flush | Poison 7 | Royal Flush |
Book 3[]
Known Auras[]
Enemy | Aura Applied |
---|---|
Bronze Guardian MK II | Enemies start with 50 shields |
Forge Guardian MK I | Enemies start with 100 shields |
Forge Guardian MK II | Enemies start with 100 shields |
Steel Guardian MK I | Enemies start with 200 shields |
Arachnid Guard | You start with 50 Poison applied |
Cambian Assassin | Enemies have first strike |
Lich Army | Enemies start with 50 raging |
Cambion Warlock | None |
Hellion Guard | None |
Hellion Lieutenant | None |
Hellion Captain | None |
Defiler | None |
Daemon | None |
Daemon Prince | None |
Chort Soldier | None |
Chort Knight | None |
Chort Lord | None |
Djinn[]
The Djinn is a random Book 3 encounter on the paths. The MC believes it is one of the 'Greater Powers'
Note: Although you can defeat the Djinn in combat, it is 'immortal' and will return.
Fenrir[]
If you attempt to avoid combat there is a RAGE check. If your rage is at least 100 you will get the gem. If it is less you lose the opportunity.
If you defeat (or have enough rage and avoid combat with) Fenrir this will start Wolf Quest
Jormungandr[]
If you attempt to avoid combat there is a RAGE check. If your rage is at least 150 you will get the gem. If it is less you lose the opportunity.
If you defeat (or have enough rage and avoid combat with) Jormugandr he tell you to find his Sister in the mountains to the east in your true reality.
Eyeless Grunt (34-90)
Eyeless Knight (40-100)
Eyeless Lord (50+)
Hellion Warparty (90+)
Deepdweller Tribe (90+)
Chort Warband[]
Lich Army[]
DeepDwellers[]
Hellion Warparty
Hitpoints | Shields | XP | Loot table | Special | |
20000 | 500 | 15000 | Raging - Gain 25 Rage at end of turn.
Starts with 500 Shields. Strikes First 25 Rage |
||
Min level | Max level | Challenge | |||
? | ? | K of Spades | |||
Gems | |||||
Base | Cluster 5 | ||||
Single Pair | Cluster 6 | Full House | Rage8 | ||
Two Pairs | Cluster 6 | Four of a Kind | Rage8 | ||
Three of a Kind | Cluster 6 | Five of a Kind | Rage8 | ||
Straight | Damage 8 | Straight Flush | Rage8 | ||
Flush | Rage | Royal Flush | Rage8 |