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This page provides details on how the companions of the player character assist in battle and their various abilities. For background information on the companions, please consult the Characters page. Some companion abilities can only be used once per outing to Elsewhere or need to be refreshed at a Rest after use. This will be shown under Frequency.

When exploring the Paths in Elsewhere, the player character can bring any 3 companions as support. Note that sometimes companions are off on errands of their own and will be temporarily unavailable.


Katie Maclachlan[]

Katie is all about fire. Although her basic fireball attack isn't all that strong initially, you will get multiple opportunities to upgrade her abilities. On day 105 she receives a massive boost, upgrading her basic attack and special attack from the flawless fire gem as well as gaining a new passive ability to make the player character immune to Fire.

Companion-Katie Class: Evoker
Role: Pyromancer
Joins: Start of Book 1
Ability Frequency Target Damage Secondary Replaces Unlocks
Fireball1 Constant Enemy 30 10 Fire N/A Immediately
Fireball9 Once Enemy 200 100 Fire N/A Buy Katie the True Flawless Fire gem on day 20+
Fireball2 Constant Enemy 100 40 Fire Fireball1 Bring Katie and Dylan to Elsewhere on day 50+, then speak to Katie at a Rest
Fireball3 Constant Enemy 200 50 Fire Fireball2 Bring Katie and Emily to Elsewhere on day 99+, then speak to Katie at a Rest
Fireball9b Once Enemy 300 150 Fire Fireball9 Bring Katie and Emily to Elsewhere on day 99+, then speak to Katie at a Rest
Fireball1b Constant Enemy 100 50 Fire Fireball1 Day 105
Fireball2b Constant Enemy 200 70 Fire Fireball2 Day 105
Fireball3b Constant Enemy 300 90 Fire Fireball3 Day 105
Fireball9_2 Once Enemy 500 200 Fire Fireball9 Day 105
Fireball9_2b Once Enemy 600 300 Fire Fireball9b Day 105
Fire Immune Passive Player N/A Immune to Fire N/A Day 105
Fire AttackConstantEnemy1200400 FireFireball3 and 9Day 144
Fire Mastery Constant Enemy N/A Double current fire damage N/A Day 144


Dylan Fay[]

Someone's got to be the Healer, and Dylan is perfectly suited for the role. Making sure he learns his Regen ability, which regenerates 10% of the player's health each turn for 5(modified by intelligence) turns, is a must for long-term survival.

Companion-Dylan Class: Healer
Role: Battle Healer
Joins: Start of Book 1
Ability Frequency Target Damage Secondary Replaces Unlocks
Heal Constant Player N/A 25 healing N/A Immediately
Heal2 Constant Player N/A 50 healing Heal Day 30
Regen Constant Player N/A Regen for 5 turns N/A On day 30+ Bring Dylan and Emily to Elsewhere, then speak to Dylan at a Rest
Refresh CompanionsConstantCompanionsN/AN/AOn day 143+ visit the Camelot library in the morning


Chloe Abbott[]

After successfully convincing Chloe to come along to Elsewhere(requires 12 charisma), she can either replace a random card in your hand with a Joker, or do the same on the board, starting with the center card and replacing random cards after that.

Companion-Chloe Class: Sorceress
Role: Support
Joins: Start of Book 1
Ability Frequency Target Damage Secondary Replaces Unlocks
Give Joker Constant Player N/A Give Joker N/A Immediately
Place Joker Constant Player N/A Place Joker N/A Immediately


Emily Pendragon[]

While initially mostly restricted to a support role supporting the player, once Emily gains Lancelot's sword Secace on day 76 she can unleash a devastating attack. Emily also occasionally uses the ability Excalibur to grant both shields and rage, but this is only used in scripted story events. Outside of combat Emily can help you find ingredients from Treasure sites.

Companion-Emily Class: Enchanter
Role: Knight/Support
Joins: Day 31
Ability Frequency Target Damage Secondary Replaces Unlocks
MagicArmour Constant Player N/A 40 Shield N/A Immediately
MagicArmour2 Constant Player N/A 100 Shield MagicArmour Day 40
Dragonslayer Constant Enemy 1000 N/A N/A Day 76
MagicArmour3 Constant Player N/A 500 Shield MagicArmour2 Day 116
MagicArmour4 Constant Player N/A 2000 Shield MagicArmour3 Day 155?
MagicArmour3 Constant Player N/A 500 Shield MagicArmour4 Day 194
MagicArmour4 Constant Player N/A 2000 Shield MagicArmour3 Day 240?


Moibeal "Bella" Hume[]

Bella is the only character who requires a small sidequest to be added to the party. Considering her incredible utility in and out of combat this should be done as soon as possible. In combat Bella has several crossbow attacks at her disposal, as well as providing a passive damage reduction to the player. Outside of combat Bella can help you find ingredients from Treasure sites (a stronger version of Emily's buff), as well as give you extra moves by talking to her at a Rest site(once per outing).

Companion-Bella Class: Werecreature
Role: Werewolf Hunter
Joins: Day 23
Ability Frequency Target Damage Secondary Replaces Unlocks
BellaBolt1 Constant Enemy 50 N/A N/A Immediately
BellaBolt2 Constant Enemy N/A 100 Poison N/A Immediately
BellaBolt3 Constant Enemy 0 Destroys all shields N/A Day 76
Block1 Passive Player 0 10% Block N/A Immediately
Block2 Passive Player 0 25% Block Block1 Day 85(speak to Bella at a Rest site)
Block3PassivePlayer040% BlockBlock2Day 144
HammertimeConstantEnemy1000N/ADay 138


Molly Irvine[]

Molly only has one ability, but it is tremendously powerful. She replaces all 5 cards(3 on Ultra difficulty) in the player's hand with Jokers, allowing constant access to the high-tier poker hands and the devastation that goes with them. This comes at a price however, as she drains so much of the player's energy to do so that the player becomes weak for 2 turns, dealing 25% less base damage.

Outside of combat Molly can help find gems or money from Treasure sites.

Companion-Molly Class: Sorceress
Role: Support
Joins: Day 35
Ability Frequency Target Damage Secondary Replaces Unlocks
Give Jokers Constant Player N/A Give Jokers N/A Immediately


Katashi Akane[]

Akane manipulates the 9 center cards on the board, sorting them by value or suit. Although an advanced ability, a skilled player can use this to shift the cards so they most favor the hands they themselves can play, while disadvantaging the opponent. Akane will not just join any party however, insisting on bringing her bodyguard Kitsune along, efectively taking up 2 companion slots. Later in book 1 she will also be willing to explore the Paths in a party together with Molly and Bella specifically.

When exploring Akane allows you to hover over cards to see what they are, allowing you effectively to get whatever cards you wish by shuffling and hovering over cards. In book two you can use this to farm resource points with Chloe/Akane in your party as Chloe can "Find" RP at rest sites. Take Bella along to get a few more moves and you can harvest 70 RP in an outing you power gamer you.

When sorting by value, Jokers are treated as the lowest value and Aces the highest. When sorting by suit this is done alphabetically(Clubs, Diamonds, Hearts, Spades) with Jokers once again considered the "lowest" suit.

Shadow Hunter allows trading cards from the center of the board one of four ways

  • Trade Hearts for Healing (100 per card)
  • Trade Spades for Rage (20 per card)
  • Trade Diamonds for shields (50 per Card)
  • Trade Clubs for Poison Damage (100 per Card)


Companion-Akane Class: Seer
Role: Support
Joins: Day 50
Ability Frequency Target Damage Secondary Replaces Unlocks
Sort Vertical Constant Player N/A Sort cards N/A Immediately
Sort Horizontal Constant Player N/A Sort cards N/A Immediately
Shadow Hunter Constant Player N/A Trade cards N/A Act VIII after Aino arrives & Conversation in Tea House


Hakone no Kitsune[]

Kitsune, the Demonfox of Mt Hakone, is Akane's bodyguard and will accompany her everywhere, including when you walk the paths. Kitsune has a basic attack, and out of combat can help you find ingredients at shrines.

Companion-Kitsune Class: Demonfox
Role: Bodyguard
Joins: Day 50
Ability Frequency Target Damage Secondary Replaces Unlocks
Attack Constant Enemy 100 N/A N/A Immediately
Attack2 Constant Enemy 300 N/A Attack Day 105


Kathy Kerr[]

Kath only joins you for a very short time, at the tail end of Book 1 (arrives at the Crowley on day 112). If you pass the charisma check (50 required) you will recognize her as the model of the various outfits you have had opportunity to buy for Chloe and Emily.

Her one ability allows the player to do double damage on the next attack. She's as yet unavailable to join the player on the paths. She also provides the same passive damage reduction as (unimproved) Bella.

Companion-Kath Class: Werecreature
Role: Werelynx Support
Joins: N/A
Ability Frequency Target Damage Secondary Replaces Unlocks
Double Damage Constant Player N/A Double Damage N/A Immediately
Block1 Passive Player 0 10% Block N/A Immediately

Excalibur (Book 2)[]

X Sword of legend, Excalibur is reportedly able to cut through anything(*) and is also able to provide a short term invulnerability shield on the MC and/or those in his party. Upon death, some of the life force of an enemy is transferred to the MC.

Excalibur is only used in Book 1 for scripted events, however his abilities are somewhat like a permanent companion 4 in Book 2.

X Class: Magical Weapon
Role: Weapon
Joins: Book 2
Ability Frequency Target Damage Secondary Replaces Unlocks
Double Damage Constant Player N/A Double Damage N/A Day 116
Barrier Constant Player N/A 100% Block N/A Day 116
Attack Constant Enemy 1000/1500 N/A N/A Day 116

Damage and recharge rate are based on the Sword Skill.

If Skill is less than 30, damage is fixed at 1000.

if Skill is 30+, damage is 1500

X's damage is type piercing, so it does 3x to shields.

(*) - Offer may not apply to legendary weapons

Fia Machlachlan (Book 2)[]

Fia is Katie's and Keith's Grandmother, and Andrew's mother.

Her Two abilities are a Shield and an Attack Boost. (The attack boost does not apply to Excalibur's attack.)

Companion-fia Class: Enchanter
Role: Support
Joins: Raid on Malgarath Sept. Day 124
Ability Frequency Target Damage Secondary Replaces Unlocks
Shield Constant Player N/A 474 Point Shield N/A Immediately
Attack Boost Passive Player N/A 2x Next Attack N/A Immediately

Matthew (Book 2)[]

Matthew becomes available as a companion by talking to him at the round table in Book VII.

His two abilities are BoostX which is automatic, and Cripple which lasts for two turns when triggered

Matthew Class: Enchanter/Swordsman
Role: Support
Joins: Act VII
Ability Frequency Target Damage Secondary Replaces Unlocks
BoostX Passive Player N/A X Dmg + 50% N/A Immediately
Cripple Constant Monster N/A Do -10% dmg

Take +10% dmg

N/A Immediately

Xochi (Book 2)[]

Xochi becomes available as a companion after saving her and her brother in Mexico in Act VIII.

Her abilities are Regen, Refresh Companion, and Heal

Xochi smile Class: Healer/goddess
Role: Support
Joins: Act VIII
Ability Frequency Target Damage Secondary Replaces Unlocks
Regen Constant Player N/A N/A Immediately
Heal Constant Player N/A N/A Immediately
Refresh CompanionsConstantCompanionsN/AN/AImmediately


Scholar (Book 2)[]

The Scholar becomes available as a companion during the scripted quest event (not the Kingdom Event of the same name) in Act VIII Warthog go Brrrrrpt.

As of the end of Act VIII he is not available for normal path runs.

His 'ability' is communication with the giant Orc 'Greagxunaakt the Strong' ('Greg') and relaying what you want Greg to shoot.

Mechanics wise this is treated as if these were the Scholar's abilities as a companion.

Abilities are Raging (passive), 'Aim for the head' (Damage), 'Go for his legs'(Slow), 'Shoot for his arms' (Cripple)

Scholar Class: Orc/Warrior
Role: Combat
Joins: Act VIII
Ability Frequency Target Damage Secondary Replaces Unlocks
Raging Passive Player N/A + 50 Rage/Turn N/A Immediately
ShootHead Constant Enemy 1000 Piercing N/A N/A Immediately
ShootLegs ConstantEnemyN/AWeak: Attacks do -25% for 2 turns N/AImmediately
ShootArms (Cripple) ConstantEnemyN/A-10% dmg given and +10% dmg taken for three turns. N/AImmediately


Draco (Book 2)[]

Draco becomes available as a companion during the quest Natural Born Killer in Act IX or later.

His abilities are a bite attack

Companion-Draco Class: Juvenile Dragon
Role: Bites things
Joins: Act X, Day 168 is the earliest Draco can potentially join the party as a regular companion in normal play
Ability Frequency Target Damage Secondary Replaces Unlocks
Draco_Bite Constant Enemy 50 N/A After exercising 6 times with Draco in the Dojo he becomes available in Elsewhere
Draco_Bite2 Constant Enemy 250 Draco_Bite After exercising 12 times with Draco in the Dojo his bite is upgraded



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